![]() It’s the same disconnect I felt on the N64 when I noticed the trees and bushes were paper-thin. Turn on the 3D and that illusion is shattered. However, the sprites in Mighty Switch Force are so rich in detail that they don’t feel like “flat” objects at all. This isn’t much of an issue in games with simpler sprites, such as the 3D Classics lines. Polygon-based games benefit the most from added visual depth, whereas sprite-based games tend to look like cardboard cutouts arranged on separate planes. Mighty Switch Force (Nintendo eShop) Developer: WayForward Technologies Publisher: WayForward Technologies Released: DecemMSRP: 5.99 Mighty Switch Force is the third in. Unfortunately, the 3D spoils everything else. The 3D functionality is most effective in helping to distinguish which blocks are recessed, typically indicated by a slight level of transparency compared to foreground blocks. As you progress, you discover new blocks, such as ones that launch you or an enemy like a cannon or others that lock in place as long as you remain standing upon them. Crossing spike pits often involves switching the blocks in mid-jump so that you can land on a solid platform. By activating your siren, blocks that are recessed move to foreground and vice versa. Though the Sisters’ robot minions attempt to slow you down, your true enemies are the switch blocks. To clear a level, you must find all five Sisters hidden throughout the stage. The art is so simple and pleasant that at worst you’ll just chuckle and say, “Oh, those wily scamps are at it again!” And despite a little bit of cheesecake, like the car wash scene in the header, it never feels like the girls are being exploited like they would be in, say, Senran Kagura. They are at times adorable and playful, other times hardcore and cool, and still other times sexy and dangerous - they are never just one thing. I’ve mentioned this before, but more than pretty much any other developer, WayForward truly cares about creating loveable, memorable female characters. Even one of Patricia’s spoken lines (“Justice served!”) is reminiscent of a similar line in Mischief. Both are puzzle platformers starring gynoid protagonists, require manipulation of blocks strewn about the level (Clancer blocks in Mischief, switch blocks in Mighty) to reach the goal in satisfactory time, and mix a healthy amount of action in with the puzzle-solving. This game actually reminds me of Mischief Makers more than anything else.
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