![]() In real measurements, the smallest has a length of one kilometer on a side, and the largest has a length of four kilometers on a side. The player has the option of starting the city in a segment of any of three area sizes. Cities are now located in regions that are divided into segments, each of which can be developed. Gameplay Regional gameplay Ī collection of neighboring cities, as seen in the game's regional viewĪs with previous SimCity titles, SimCity 4 places players in the role of a mayor, tasked with populating and developing tracts of lands into cities, while fulfilling the needs of fellow Sims that live in the cities. However, it was criticized for its difficulty and its demands on computer performance. It received widespread acclaim, won several awards, and was one of the top ten selling PC games of 2003. SimCity 4 was praised for being the first game in the main SimCity series to primarily use a 3D engine to render its graphics, following the implementation of 3D graphics in SimCity 64 for the Nintendo 64DD. External tools such as the Building Architect Tool (BAT) allow custom third-party buildings and content to be added to the gameplay. SimCity 4 introduces night and day cycles and other special effects for the first time in the SimCity series. For the success of a city, players must manage its finances, environment, and quality of life for its residents. Players can zone different areas of land as commercial, industrial, or residential development, as well as build and maintain public services, transport and utilities. The game allows players to create a region of land by terraforming, and then to design and build a settlement which can grow into a city. SimCity 4: Deluxe Edition contained the original game and Rush Hour combined as a single product. SimCity 4 has a single expansion pack called Rush Hour which adds features to the game. It is the fourth major installment in the SimCity series. The game was released in January 2003 for Microsoft Windows and in June 2003 for Mac OS X. That's really what makes this fix so special, thank you for all your hard work and amazing technical achievements.SimCity 4 is a city-building simulation computer game developed by Maxis, a subsidiary of Electronic Arts. I'm sure your contributions will help to retain players who might otherwise, frustrated at loosing all their hard work, simply cease playing. In all seriousness though, your work on some fairly catastrophic shortcomings left in the game simply can not be understated. ZombieSC4 saves back from the dead, you should have saved this for Halloween. Not to mention the side benefit of prevention too. For those with cities long since thought of as dead, killed by Prop Pox, this update can bring them back to life. Well I can't sit idly by ignoring the latest updates to this amazing fix. If you are wondering whether to install this or not? It's like the EP1 update or I-HT fix, everyone needs this. ![]() Spent the day testing/playing and trying to get a CTD at every opportunity. Despite doing all the things you are not supposed to do, no CTDs. One I predict few people ever realistically thought could be fixed. Out of nowhere you come and fix the most annoying bug the game has. Open the offending city tile and save again.Ĭlick here for a video showing the ability to hover puzzle pieces over transit-enabled lots with this DLL. Open the offending city tile and save immediately.Įxit to region without saving and change City Detail back to High. In the region view, open the graphics settings and change City Detail to Low. Thanks to kingofsimcity for these instructions: Repairing cities already affected by Prop Pox The titlebar will show "SC4Fix (version #)" if loaded properly. If you are playing in fullscreen mode, alt-tab out and hover over the SimCity taskbar icon. To see if SC4Fix is working properly, check the title of your game window. ![]() Although v641 is supported, it has only been officially tested on Steam. Version 640 is a fully-patched SC4 retail copy, and version 641 is a fully-patched digital distribution version (i.e. This fix is made for versions 640 and 641 of SimCity 4 on Windows. Resolves a crash-to-desktop when hovering NAM puzzle pieces over transit-enabled lots.Īllows other DLLs to load into SC4's memory without a GZCOM framework. Fixes a serialization bug that could corrupt the savegame, particularly when mods are installed that modify existing exemplars (i.e.
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